Remedy Entertainment wants players to discover and engage in side content in Control Resonant's open environment alongside ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene". Acknowledging that the ...
BioShock Infinite is a game about a flying city and a lady who can do really good magic tricks. We've been playing it, partaking in its heady mix of turn-of-the-century technology, hyperactive combat ...
It's rare to be given an insight into the development of an AAA game like Cyberpunk 2077. But Max Pears, former senior level designer at developer CD Projekt Red, discussed the inner workings of the ...
A game lives or dies on its level design. When you think about it, most of a game's mechanics revolve around how the player interacts with the environment around them. From ambiance and world building ...
All the Latest Game Footage and Images from The 7th Annual Vanilla Level Design Contest: Collaboration Hack For the past seven years, SMW Central has held a vanilla level design contest every spring. ...